![]() If you are fighting another faction, the diplomacy option will replace the tactical advice, where you can attempt to negotiate peace. The tactical advice is pretty basic stuff which you should learn very quickly. Provide me with some advice/Negotiate with : there are two possible options here - tactical advice or diplomacy.It is highly recommended to check this as you can then customize your ships to specific circumstances. For example, you might find out that the asteroid fields are highly reflective and your lasers won't be as effective, or that micro-debris will cause 2 damage per move. Tell me more about : this advisor will tell you a strategic detail about the map you are about to play on.There are four "advisors" you can consult on your bridge: The BridgeWhen you initiate a mission, you will be taken to the bridge of your command vessel to review some information and decide whether or not you actually want to continue with the engagement. Each upgrade allows you to launch one fighter. Have limited movement on the turn they are launched. Fighters: can be launched and controlled as an additional ship during a mission.Be careful, as only hides you from enemies beyond the detection range, so it will not save you from an enemy plasma cannon sitting in your face. Stealth: activate to cloak until the beginning of your next turn.Sensors: activate to scan for cloaked ships in sensor range.Does massive area damage but can be dodged. On subsequent turns you can choose between detonation or continuing to fly. You cannot detonate on the turn your fire. Cannons: more effective at close range.Armor: increases your ship HP, so you can take more damage.Shields protect the front and sides of your ship, but do not protect the rear, so position your ships carefully. ![]() Shields: shields absorb incoming damage, but do not entirely remove it.Other modules will lower speed by a small percent, so sometimes you may need to make a decision between high speed/low damage or low speed/high damage. you ship design is not permanent and can be changed to fit the situation). There are muliple modules on you ship, and you can buy or sell them at will (i.e. ![]() ModulesYou can customize your ships at any time given you have the energy necessary.
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