![]() That update itself was almost three months ago as of writing. ![]() 4G is a great designer though, and I hope he comes back some day rejuvenated with big ideas to make the game more fun. According to the update times I can see, the last update NGU-Industries had was on May 11th, just over a month after it released (on April 5th). In a lot of ways this game doesn't quite live up to the original NGU, the power growth lacks "umph". The percentage gain is compared to the base score of the map with no beacons. I have the first 3 types of beacons and im trying to find the best spot on the maps to set up. The score above each map represents the sum of the given property for the map provided. ngu optimizer NGU INDUSTRIES Optimizer - GitHub Pages. I have the first 3 types of beacons and im trying to find the best spot on. See Attack of the Nerd Squad for technical details of programs used to generate optimal beacon sets. NGU-INDUSTRIES-optimizer Web based optimizer for the game NGU INDUSTRIES You. I feel as though something feels "off" about this game though. Optimal beacons configurations Edit The below is WIP. NGU Industries beacon layout optimizer Uses beam search to try to find optimal map layouts. created by alara in Google Sheets Beacon optimizer created by Rabbit. I'd really love to see it move forward and reach its potential, when he's ready. Web based optimizer for the game NGU INDUSTRIES You can play around with it on. It's not the same as NGU, but I've found that once I started learning the strategies for balancing the factory supply line, it's been a really fun thing to have running in the background, coming back and tweaking it and opening up new maps and resources. I hope that 4G knows that there are still fans who are enjoying the game, even through its early growing pains. Use the Graphite data dependence analysis to identify loops that can be. Some people in the discussion group can be needlessly harsh when criticizing a game when it's understood to be work in progress. Hi, when should i try the troll challenge. I just hope that it doesn't stem too much from negative feedback. Originally posted by illusion.xiii:I can understand the burn-out after a big release like this.
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